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2 Game Reviews w/ Response

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Seems like there's a bug to invert pull strength when using the E key in rapid succession. Don't know if that's what you're going for here, but it feels kind of exploitable in all of the wrong ways. Also it doesn't feel quite right swinging.

nulledwine responds:

Thank you for you feedback
I noticed that as well, I am working on it.

For all of its presentation perks I have to say: there is no level design. You're pressured to move forward into enemy fire, enemies don't stop spawning, and there's barely any room for error. You can't aim and shoot or say, crouch so you can shoot a charging enemy a few pixels lower than you, meaning you either use a jump not designed for this game, or get hit. This game's level is nothing but cheap "think fast" hits that punish the player for the mere act of playing your game. Easier to just scrap the whole level or fix the enemy spawns and attacks.

Gypopothomas responds:

Thanks for giving it a go anyway!

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