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6 Game Reviews

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It feels like the reason your health replenishes after each room is to mask the fact that a lot of these patterns feel unfair to dodge at times due to the limited movement you implemented. It is an interesting concept but I found it ultimately frustrating when my grapple shots whiff due to the small hitbox of the grapple.

Nope I hate this. Plagiarized sound files for effects. Overly long and drawn out challenge gauntlets. Just a plain waste of my time with minimal enjoyment. Multitasking becomes increasingly frustrating on top of a bullet hell section at the very end where if you die you have to take it from the top.

Seems like there's a bug to invert pull strength when using the E key in rapid succession. Don't know if that's what you're going for here, but it feels kind of exploitable in all of the wrong ways. Also it doesn't feel quite right swinging.

nulledwine responds:

Thank you for you feedback
I noticed that as well, I am working on it.

I don't know if there was supposed to be an audio track, but the moment I hit reset something that might have once been a piece of music began playing. Think your audio is bugged. I also can't tell if the radios are supposed to function as checkpoints or not.

A Bloodborne game without a dodge button feels like a missed opportunity. It seems competently made until you realize the hit-boxes are all over the place. Everything is clipping through or on the terrain in odd ways that make jumps seem impossible. Also the level design doesn't really lend itself to teaching the player that some walls are breakable. Still though, 4 days to crank this out isn't bad.

For all of its presentation perks I have to say: there is no level design. You're pressured to move forward into enemy fire, enemies don't stop spawning, and there's barely any room for error. You can't aim and shoot or say, crouch so you can shoot a charging enemy a few pixels lower than you, meaning you either use a jump not designed for this game, or get hit. This game's level is nothing but cheap "think fast" hits that punish the player for the mere act of playing your game. Easier to just scrap the whole level or fix the enemy spawns and attacks.

Gypopothomas responds:

Thanks for giving it a go anyway!

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